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Choose from more than 900 textbooks from leading academic publishing partners along with additional resources, tools, and content. Subscribe to our Newsletter Get the latest tips, news, and developments. 964 0 0 0 15 20c0 2. 984 0 0 0 19 8c2. 035 0 0 1 6 . Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser men and women can’t stand against.
Class is the primary definition of what your character can do. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one. Adventurers sometimes advance in more than one class.
A rogue might switch direction in life and dabble in the cleric class while continuing to advance as a rogue. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this way, called multi-classing, can be found in the Player’s Handbook. D world and define most typical adventurers. Barbarian: A fierce warrior of a primitive background who can enter a battle rage, d12, Strength and Constitution, light and medium armor, shields, simple and martial weapons.
Charisma, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords. Charisma, light and medium armor, shields, simple weapons. Constitution, all armor, shields, simple and martial weapons. Charisma, all armor, shields, simple and martial weapons.
Strength, light and medium armor, shield, simple weapons, martial weapons. Revised Ranger: An updated version of the Ranger class that focuses on more diverse abilities and better combat options. Intelligence, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords. Charisma, daggers, darts, slings, quarterstaffs, light crossbows. Wisdom, daggers, darts, slings, quarterstaffs, light crossbows. 4-1C17 4 12 4 12 4s-5 0-8. Can’t find a community you love?
Create your own and start something epic. The system maintenance scheduled for December 28th to December 29th, has been extended. We appreciate your patience while we complete this maintenance. Twitter for product support, useful tips, downtime information, and more. THE WEST KENT SUNDAY FOOTBALL LEAGUE SPECIAL NOTE The information on this website is provided as a service to clubs and interested individuals. ADVERTISE ON THIS SITE This site is visited about 5,000 times a month during the playing season.
You can advertise on various pages within the site for a small fee. Please contact either Angela Barham or Stuart Turner in the first instance. Thankfully all matches were played without the weather interfering. All the results here, for updated league tables and results grids please start here. Some further changes affecting all Divisions – please see revised fixture list here. A date for your diary: Presentation Night Friday 8th June, Six in One Club, Tonbridge. EXISTING CLUBS APPLICATION FOR NEXT SEASON This may be downloaded as a Word Document here.
NEW CLUBS APPLICATION Any new club wishing to join the League for next season is asked to contact General Secretary Angela Barham – emai. PLAYER REGISTRATION DEADLINE REMINDER – QUALIFICATION FOR WKSFL CUP SEMI FINALS AND FINALS Everyone is reminded that no player may be registered, re-registered or transfer between WKSFL clubs after Saturday 31st March, except by special permission of the Management Committee. WKSL CUP SEMI FINALS ‘AWAY GOALS RULE’ TO BE APPLIED The semi-finals of the three WKSFL cups will be played over two legs. For matches played under the knockout system, if the two teams involved in a tie score the same number of goals over the two legs, the team which scores more away goals qualifies for the next stage.